如何实现连续的PING

时间:2010年04月12日 点击:379
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Net;
using System.Net.Sockets;

namespace Ping
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
///


public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.RichTextBox richTextBox1;
/// <summary>
/// 必需的设计器变量。
/// </summary>

private System.ComponentModel.Container components = null;

public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();

//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}


/// <summary>
/// 清理所有正在使用的资源。
/// </summary>

protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}

}

base.Dispose( disposing );
}


Windows 窗体设计器生成的代码

/// <summary>
/// 应用程序的主入口点。
/// </summary>

[STAThread]
static void Main()
{
Application.Run(
new Form1());
}

//声明常量
const int SOCKET_ERROR = -1;
const int ICMP_ECHO = 8;
public static Int32 Serialize( IcmpPacket packet, Byte [] Buffer, Int32 PacketSize, Int32 PingData )
{// 取得报文内容,转化为字节数组,然后计算报文的长度
Int32 cbReturn = 0;
//数据报结构转化为数组
int Index=0;
Byte [] b_type
= new Byte[1];
b_type[
0] = (packet.Type);
Byte [] b_code
= new Byte[1];
b_code[
0] = (packet.SubCode);
Byte [] b_cksum
= BitConverter.GetBytes(packet.CheckSum);
Byte [] b_id
= BitConverter.GetBytes(packet.Identifier);
Byte [] b_seq
= BitConverter.GetBytes(packet.SequenceNumber);
Array.Copy( b_type,
0, Buffer, Index, b_type.Length );
Index
+= b_type.Length;
Array.Copy( b_code,
0, Buffer, Index, b_code.Length );
Index
+= b_code.Length;
Array.Copy( b_cksum,
0, Buffer, Index, b_cksum.Length );
Index
+= b_cksum.Length;
Array.Copy( b_id,
0, Buffer, Index, b_id.Length );
Index
+= b_id.Length;
Array.Copy( b_seq,
0, Buffer, Index, b_seq.Length );
Index
+= b_seq.Length;
// 复制数据
Array.Copy( packet.Data, 0, Buffer, Index, PingData );
Index
+= PingData;
if( Index != PacketSize/* sizeof(IcmpPacket) */)
{
cbReturn
= -1;
return cbReturn;
}

cbReturn
= Index;
return cbReturn;
}

/// <summary>
/// 校验和算法
/// </summary>

public static UInt16 checksum( UInt16[] buffer, int size )
{
Int32 cksum
= 0;
int counter;
counter
= 0;
/*把ICMP报头二进制数据以2字节为单位累加起来*/
while ( size > 0 )
{
UInt16 val
= buffer[counter];
cksum
+= Convert.ToInt32( buffer[counter] );
counter
+= 1;
size
-= 1;
}

/* 若ICMP报头为奇数个字节,会剩下最后一字节。把最后一个字节视为一个
* 2字节数据的高字节,这个2字节数据的低字节为0,继续累加
*/

cksum
= (cksum >> 16) + (cksum & 0xffff);
cksum
+= (cksum >> 16);
return (UInt16)(~cksum);
}

private void button1_Click(object sender, System.EventArgs e)
{//执行PING
this.richTextBox1.Text="";
for(int p=0;p<10;p++)
{
try
{
string HostName=this.textBox1.Text;
int nBytes = 0;
int dwStart = 0, dwStop = 0;
//初始化一个ICMP类型的Socket
Socket socket = new Socket(AddressFamily.InterNetwork , SocketType.Raw, ProtocolType.Icmp);
//取得目标主机的主机名
IPHostEntry serverHE= Dns.GetHostByName(HostName);
IPEndPoint ipepServer
= new IPEndPoint(serverHE.AddressList[0], 0);
EndPoint epServer
= (ipepServer);
IPHostEntry fromHE
= Dns.GetHostByName(Dns.GetHostName());
IPEndPoint ipEndPointFrom
= new IPEndPoint(fromHE.AddressList[0], 0);
EndPoint EndPointFrom
= (ipEndPointFrom);
int PacketSize = 0;
IcmpPacket packet
= new IcmpPacket();
// 构造数据报
packet.Type = ICMP_ECHO;
packet.SubCode
= 0;
packet.CheckSum
= UInt16.Parse("0");
packet.Identifier
= UInt16.Parse("45");
packet.SequenceNumber
= UInt16.Parse("0");
int PingData = 32; // sizeof(IcmpPacket) - 8;
packet.Data = new Byte[PingData];
//初始化 Packet.Data
for (int i = 0; i < PingData; i++)
{
packet.Data[i]
= (byte)'#';
}

//保存数据报的长度
PacketSize = PingData + 8;
Byte [] icmp_pkt_buffer
= new Byte[ PacketSize ];
Int32 Index
= 0;
//调用Serialize方法
//报文总共的字节数
Index = Serialize(
packet,
icmp_pkt_buffer,
PacketSize,
PingData );
if( Index == -1 )
{
this.richTextBox1.Text+="报文大小有错!\n";
return ;
}

// 转化为Uint16类型的数组,取得数据报长度的一半
Double double_length = Convert.ToDouble(Index);
Double dtemp
= Math.Ceiling( double_length / 2);
int cksum_buffer_length = Convert.ToInt32(dtemp);
//生成一个字节数组
UInt16 [] cksum_buffer = new UInt16[cksum_buffer_length];
//初始化 Uint16类型 array
int icmp_header_buffer_index = 0;
for( int i = 0; i < cksum_buffer_length; i++ )
{
cksum_buffer[i]
=
BitConverter.ToUInt16(icmp_pkt_buffer,icmp_header_buffer_index);
icmp_header_buffer_index
+= 2;
}

//调用checksum,返回检查和
UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length);
//检查和存在报文中
packet.CheckSum = u_cksum;
Byte [] sendbuf
= new Byte[ PacketSize ];
//再次检查报文大小
Index = Serialize(
packet,
sendbuf,
PacketSize,
PingData );
//如果有错,则报告错误
if( Index == -1 )
{
this.richTextBox1.Text+="报文大小有错!\n";
return ;
}

dwStart
= System.Environment.TickCount; // 开始时间
//用socket发送数据报
if ((nBytes = socket.SendTo(sendbuf, PacketSize, 0, epServer)) == SOCKET_ERROR)
{
this.richTextBox1.Text+="不能发送数据包! \n";
}

//初始化缓冲区.接受缓冲区
// ICMP 头 +IP 头 (20 字节)
Byte [] ReceiveBuffer = new Byte[256];
nBytes
= 0;
//接受字节流
bool recd =false ;
int timeout=0 ;
//循环检查目标主机响应时间
while(!recd)
{
nBytes
= socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref EndPointFrom);
if (nBytes == SOCKET_ERROR)
{
this.richTextBox1.Text+="目标主机没有响应!\n" ;
recd
=true ;
break;
}

else if(nBytes>0)
{
dwStop
= System.Environment.TickCount - dwStart;
this.richTextBox1.Text+="数据来自主机: "+this.textBox1.Text+",收到的字节数:" + nBytes + ", 耗时:"+dwStop + "ms \n";
recd
=true;
break;
}

timeout
=System.Environment.TickCount - dwStart;
if(timeout>1000)
{
this.richTextBox1.Text+="连接超时! \n" ;
recd
=true;
}

}

//关闭socket
socket.Close();
}

catch(Exception Err)
{
MessageBox.Show(
"PING目标主机操作失败!错误信息是:"+Err.Message,"信息提示",MessageBoxButtons.OK,MessageBoxIcon.Information);
return;
}

}

}

}

public class IcmpPacket
{
public Byte Type; // 消息类型
public Byte SubCode; // 子码类型
public UInt16 CheckSum; // 校检和
public UInt16 Identifier; // 标志符
public UInt16 SequenceNumber; // 顺序号
public Byte [] Data; // 数据
}
// ICMP包
}

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